RESPONSIVE ENVIRONMENTS & ARTIFACTS LAB Harvard University - GSD

REAL Cities Bergamo 2035

REAL Cities_Bergamo_poster2

The “REAL Cities | Bergamo 2035” research and teaching initiative is a multi-tier, multi-year academic collaboration between the Graduate School of Design (GSD) at Harvard University, USA, and the University of Bergamo (UNIBG), Italy. The initiative is an integral part of the Responsive Environments and Artifacts Lab (REAL) at Harvard GSD. REAL employs a design-led approach with a close contribution from social sciences to understand and assess how new technologies and digital augmentation affect different aspects of the city ‒ the infrastructure, the operations and the people ‒ and make it smarter.

The research assumes that the inner intelligence of a city starts from its community and its built environment, and technology, tools and digital infrastructures augment what the specific community has to offer. Putting the human being at the center and forefront, researchers at REAL and UNIBG investigate how new technologies can emphasize the qualities of the city in order to enhance the relationship between the individual and the urban environment, eventually creating new and mindful experiences for citizens within their everyday life.

 

RESEARCH ACTIVITIES / DESIGN CONCEPTS / EVENTS

 

Innovation Ecosystems (2013-2014)

Invisible-city GymsOne [Univer]cityGrowIn Bergamo / Age is not a # / (Hi)story TellingCome to Quarenghi / T-Swap

BG 2035 Exhibition / BG 2035 Event

 

Food and Urban Glitches (2014-2015)

Uncork / Food Portals / Maker Sphere / Adopt a Crop

Food Systems / Smart cities and Urban Glitches

2015 Milan Expo Event

 

Bergamo eMotion (2015-2016)

Blurring Boundaries / Self-Driving Car Experiences / Emotion ChoreographyWaiting Spaces / Proxemics / Mirage X / Seamless Motion

Design Workshop at UniBG

Responsive Environments Final Review

PULSUS
ARTIFACTS, CITIES
PULSUS
Twinkle
ARTIFACTS, CITIES
Twinkle
Technological Longevity
REAL Cities Bergamo 2035
CITIES
REAL Cities Bergamo 2035
Chroma
ARTIFACTS, BUILDINGS, CITIES
Chroma
SELF-DRIVING CAR EXPERIENCES
CITIES
SELF-DRIVING CAR EXPERIENCES
ARTIFACTS, BUILDINGS, CITIES, LANDSCAPES
PULSUS opening reception
Mobile Information Unit
ARTIFACTS
Mobile Information Unit
SENSORY EXPERIENCE AND THE CITY
ARTIFACTS, CITIES
SENSORY EXPERIENCE AND THE CITY
Medium Matters
ARTIFACTS, CITIES
Medium Matters
Adaptive Light Control System
ARTIFACTS, BUILDINGS
Adaptive Light Control System
Biological Foraging
ARTIFACTS, CITIES
Biological Foraging
EMOTION CHOREOGRAPHY
ARTIFACTS
EMOTION CHOREOGRAPHY
Eye tracking
ARTIFACTS, CITIES
Eye tracking
SMART CITIES AND URBAN GLITCHES
CITIES
SMART CITIES AND URBAN GLITCHES
BLURRING BOUNDARIES
CITIES
BLURRING BOUNDARIES
A Hole in the City
ARTIFACTS, CITIES
A Hole in the City
Driwin
ARTIFACTS, CITIES
Driwin
FOOD SYSTEMS
CITIES
FOOD SYSTEMS
Augmented Environments
City beats
ARTIFACTS, CITIES
City beats
Proxemics
ARTIFACTS
Proxemics
RES ENV 2016 FINAL REVIEW
ARTIFACTS, BUILDINGS, CITIES, LANDSCAPES
RES ENV 2016 FINAL REVIEW
MIRAGE X
ARTIFACTS, LANDSCAPES
MIRAGE X
WAITING SPACES
ARTIFACTS, BUILDINGS
WAITING SPACES
Responsive Technologies
On Points
BUILDINGS
On Points
Shadow Switch
ARTIFACTS, CITIES
Shadow Switch
Signs of NY Chinatown
BUILDINGS, CITIES
Signs of NY Chinatown
SEAMLESS MOTION
ARTIFACTS, CITIES
SEAMLESS MOTION
RES ENV 2016 FINAL REVIEW
Bergamo eMotion 2016 Design Workshop
CITIES
Bergamo eMotion 2016 Design Workshop
Chris Bangel in conversation with Allen Sayegh
STAR LABYRINTH
LANDSCAPES
STAR LABYRINTH
REFLECTED LIGHT CLOUD
BUILDINGS
REFLECTED LIGHT CLOUD
BG 2.035 Exhibit
ARTIFACTS, CITIES
BG 2.035 Exhibit
Crowd sourcing perception
ARTIFACTS, CITIES
Crowd sourcing perception
Inversion Experiments
ARTIFACTS
Inversion Experiments
ONE [UNIVER]CITY
CITIES
ONE [UNIVER]CITY
RES ENV 2015 FINAL REVIEW
Genome 2015 FINAL REVIEW
Adopt a crop
ARTIFACTS, LANDSCAPES
Adopt a crop
Synthetic Mudscapes
LANDSCAPES
Synthetic Mudscapes
Body-centric Interaction
PNEUMATIC WINDOW SYSTEM
ARTIFACTS, BUILDINGS
PNEUMATIC WINDOW SYSTEM
Maker Sphere
ARTIFACTS, CITIES
Maker Sphere
BETTENCOURT LECTURE
Food portals
ARTIFACTS, BUILDINGS
Food portals
On Food and Glitches
Uncork
ARTIFACTS
Uncork
Land Printing and Sediment Modeling Infrastructures
LANDSCAPES
Land Printing and Sediment Modeling Infrastructures
[HI]STORY TELLING
BUILDINGS, CITIES
[HI]STORY TELLING
BG 2.035 @ ILAB
BG 2.035 @ ILAB
iGARDEN
ARTIFACTS, LANDSCAPES
iGARDEN
AGE IS NOT A #
ARTIFACTS
AGE IS NOT A #
Dynamic daylight control
ARTIFACTS, BUILDINGS
Dynamic daylight control
ALIVE Exhibit @ INVIVIA
ALIVE Exhibit @ INVIVIA
We heart harvard
CITIES
We heart harvard
MILLIFLUIDIC DISPLAY SYSTEM
ARTIFACTS, BUILDINGS
MILLIFLUIDIC DISPLAY SYSTEM
UBfit
CITIES
UBfit
T-SWAP
ARTIFACTS, CITIES
T-SWAP
The mind and the city
THE GAZE
ARTIFACTS, BUILDINGS, CITIES
THE GAZE
Responsive Environments Field Trip 2014
Responsive Environments Field Trip 2014
Responsive Environments Final Review 2014
Responsive Environments Final Review 2014
SMARTER CITIES Final Review 2014
SMARTER CITIES Final Review  2014
H2.0
ARTIFACTS
H2.0
Adaptive Environments
COME TO QUARENGHI
CITIES
COME TO QUARENGHI
GROWin BERGAMO
LANDSCAPES
GROWin BERGAMO