RESPONSIVE ENVIRONMENTS & ARTIFACTS LAB
HARVARD UNIVERSITY GSD
LDT Industry Advisors Meeting 2022
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
Mixed-Reality Interaction Design
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
EEG: Memories + Vision
EVIDENCE-BASED DESIGN, SENSES & PERCEPTION
Cryptoscope for a Cybernetic Future
HUMAN-MACHINE INTERACTION, SENSES & PERCEPTION
Responsive Environments 2022 Final Review
EVIDENCE-BASED DESIGN, HUMAN-MACHINE INTERACTION, SENSES & PERCEPTION
Future of Mobility Competition
INTELLIGENT ENVIRONMENTS
Responsive Environments book
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
Future of Mobility
INTELLIGENT ENVIRONMENTS
MIRRO
HUMAN-MACHINE INTERACTION, SENSES & PERCEPTION
MirroTunnel Thumbnail
Empathy Helmet
SENSES & PERCEPTION
Tely: Tele-Absence
HUMAN-MACHINE INTERACTION, SENSES & PERCEPTION
Nunchi Lamp
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS, SENSES & PERCEPTION
On Flying
EVIDENCE-BASED DESIGN
Air Travel Design Guide
EVIDENCE-BASED DESIGN
Future of Air Travel / Industry Advisors Meeting 2019
EVIDENCE-BASED DESIGN, HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
Meeting with researchers and Industry Advisors
Body-centric Interaction
Body-centric Interaction
The Toolkit of Tactics
EVIDENCE-BASED DESIGN, HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
If Walls Could Speak
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS, SENSES & PERCEPTION
Bubble Forest
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS, SENSES & PERCEPTION
Poultry-geist
HUMAN-MACHINE INTERACTION, SENSES & PERCEPTION
Poultry-geist Thumbnail
Breathing Light
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
Twinkle
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
Twinkle
PULSUS
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
PULSUS
Technological Longevity
Technological Longevity
Eye tracking
EVIDENCE-BASED DESIGN, SENSES & PERCEPTION
Eye tracking
REAL Cities Bergamo 2035
INTELLIGENT ENVIRONMENTS
REAL Cities Bergamo 2035
Medium Matters
HUMAN-MACHINE INTERACTION, SENSES & PERCEPTION
Medium Matters
Chroma
EVIDENCE-BASED DESIGN, SENSES & PERCEPTION
Chroma
SELF-DRIVING CAR EXPERIENCES
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
SELF-DRIVING CAR EXPERIENCES
Domus Innovation 2018
EVIDENCE-BASED DESIGN, HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS, SENSES & PERCEPTION
Domus Innovation 2018
Technological Forecasting & Social Change
EVIDENCE-BASED DESIGN, HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
Technological Forecasting & Social Change
SENSORY EXPERIENCE AND THE CITY
EVIDENCE-BASED DESIGN, SENSES & PERCEPTION
SENSORY EXPERIENCE AND THE CITY
PULSUS opening reception
HUMAN-MACHINE INTERACTION, SENSES & PERCEPTION
PULSUS opening reception
Adaptive Light Control System
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
Adaptive Light Control System
Biological Foraging
INTELLIGENT ENVIRONMENTS, SENSES & PERCEPTION
Biological Foraging
EMOTION CHOREOGRAPHY
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
EMOTION CHOREOGRAPHY
The Future of Shopping
EVIDENCE-BASED DESIGN, HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
The Future of Shopping
SMART CITIES AND URBAN GLITCHES
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
SMART CITIES AND URBAN GLITCHES
BLURRING BOUNDARIES
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
BLURRING BOUNDARIES
A Hole in the City
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
A Hole in the City
Driwin
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
Driwin
FOOD SYSTEMS
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
FOOD SYSTEMS
Augmented Environments
Augmented Environments
City beats
EVIDENCE-BASED DESIGN, SENSES & PERCEPTION
City beats
Proxemics
INTELLIGENT ENVIRONMENTS, SENSES & PERCEPTION
Proxemics
RES ENV 2016 FINAL REVIEW
EVIDENCE-BASED DESIGN, HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS, SENSES & PERCEPTION
RES ENV 2016 FINAL REVIEW
MIRAGE X
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS, SENSES & PERCEPTION
MIRAGE X
WAITING SPACES
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
WAITING SPACES
Responsive Technologies
Responsive Technologies
On Points
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
On Points
Shadow Switch
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
Shadow Switch
Signs of NY Chinatown
EVIDENCE-BASED DESIGN
Signs of NY Chinatown
SEAMLESS MOTION
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
SEAMLESS MOTION
Mobile Information Unit
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
Mobile Information Unit
RES ENV 2016 FINAL REVIEW
RES ENV 2016 FINAL REVIEW
Bergamo eMotion 2016 Design Workshop
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
Bergamo eMotion 2016 Design Workshop
Chris Bangel in conversation with Allen Sayegh
Chris Bangel in conversation with Allen Sayegh
STAR LABYRINTH
HUMAN-MACHINE INTERACTION, SENSES & PERCEPTION
STAR LABYRINTH
REFLECTED LIGHT CLOUD
INTELLIGENT ENVIRONMENTS, SENSES & PERCEPTION
REFLECTED LIGHT CLOUD
BG 2.035 Exhibit
EVIDENCE-BASED DESIGN, HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS, SENSES & PERCEPTION
BG 2.035 Exhibit
Crowd sourcing perception
EVIDENCE-BASED DESIGN, SENSES & PERCEPTION
Crowd sourcing perception
Inversion Experiments
HUMAN-MACHINE INTERACTION
Inversion Experiments
ONE [UNIVER]CITY
INTELLIGENT ENVIRONMENTS
ONE [UNIVER]CITY
RES ENV 2015 FINAL REVIEW
RES ENV 2015 FINAL REVIEW
Genome 2015 FINAL REVIEW
Genome 2015 FINAL REVIEW
Adopt a crop
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
Adopt a crop
Synthetic Mudscapes
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
Synthetic Mudscapes
PNEUMATIC WINDOW SYSTEM
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
PNEUMATIC WINDOW SYSTEM
Maker Sphere
HUMAN-MACHINE INTERACTION
Maker Sphere
BETTENCOURT LECTURE
BETTENCOURT LECTURE
Food portals
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
Food portals
On Food and Glitches
SENSES & PERCEPTION
On Food and Glitches
Uncork
HUMAN-MACHINE INTERACTION, SENSES & PERCEPTION
Uncork
Land Printing and Sediment Modeling Infrastructures
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
Land Printing and Sediment Modeling Infrastructures
[HI]STORY TELLING
INTELLIGENT ENVIRONMENTS
[HI]STORY TELLING
BG 2.035 @ ILAB
BG 2.035 @ ILAB
iGARDEN
HUMAN-MACHINE INTERACTION, INTELLIGENT ENVIRONMENTS
iGARDEN
AGE IS NOT A #
INTELLIGENT ENVIRONMENTS, SENSES & PERCEPTION
AGE IS NOT A #
Dynamic daylight control
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
Dynamic daylight control
ALIVE Exhibit @ INVIVIA
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
ALIVE Exhibit @ INVIVIA
We heart harvard
SENSES & PERCEPTION
We heart harvard
MILLIFLUIDIC DISPLAY SYSTEM
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
MILLIFLUIDIC DISPLAY SYSTEM
UBfit
HUMAN-MACHINE INTERACTION
UBfit
T-SWAP
HUMAN-MACHINE INTERACTION
T-SWAP
The mind and the city
INTELLIGENT ENVIRONMENTS
The mind and the city
THE GAZE
EVIDENCE-BASED DESIGN, INTELLIGENT ENVIRONMENTS
THE GAZE
Responsive Environments Field Trip 2014
Responsive Environments Field Trip 2014
Responsive Environments Final Review 2014
Responsive Environments Final Review 2014
SMARTER CITIES Final Review 2014
SMARTER CITIES Final Review  2014
H2.0
INTELLIGENT ENVIRONMENTS, SENSES & PERCEPTION
H2.0
Adaptive Environments
Adaptive Environments
COME TO QUARENGHI
COME TO QUARENGHI
GROWin BERGAMO
GROWin BERGAMO