RESPONSIVE ENVIRONMENTS & ARTIFACTS LAB Harvard University - GSD

FOOD SYSTEMS

Food is a multifaceted topic. It involves cultures, places, atmospheres and traditions, and is embedded in many aspects of people’s lives. The quality of the food we eat and the ways in which it is produced and procured have a direct bearing on both our physical and mental health. The sustainability of the agricultural and marine habitats from which our food is sourced is therefore of primary importance today.

Food creates narratives, shapes environments, and frames experiences. However, besides this almost romantic view, food is regulated by a series of very rigorous processes and activities enabled by well defined infrastructures, spaces, and machines. The journey of food products from farms to tables is what we usually refer to as ‘food system.’ Food systems are in fact the result of very complex interplays between processes, people, and products, and can be divided into distinct phases: 1. farming/harvesting/production, 2. processing, 3. distribution, 4. marketing and retailing, 5. consumption, and 6. waste management.

This research, part of a collaboration between REAL and the University of Bergamo, looks at the local food system as a way to understand the complexity of the city, highlighting problems and issues as well as unveiling hidden qualities. The traditional dish of casoncelli is used as a case study in Bergamo and as a research strategy to: a. question the concept of ‘local food’, b. investigate the relationship between food and cultural identity, c. discover the role of food in shaping the built environment, d. study the implications of the food supply chain at economic, social, and urban levels. The ultimate objective of this work is to highlight the role of local food in articulating qualities, narratives, and experiences in the City of Bergamo and in its territory. This research also helps better understand the relationship between food, spaces, and people in Bergamo for meaningful design interventions.

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PULSUS
ARTIFACTS, CITIES
PULSUS
Twinkle
ARTIFACTS, CITIES
Twinkle
Technological Longevity
REAL Cities Bergamo 2035
CITIES
REAL Cities Bergamo 2035
Chroma
ARTIFACTS, BUILDINGS, CITIES
Chroma
SELF-DRIVING CAR EXPERIENCES
CITIES
SELF-DRIVING CAR EXPERIENCES
ARTIFACTS, BUILDINGS, CITIES, LANDSCAPES
Domus Innovation 2018
Mobile Information Unit
ARTIFACTS
Mobile Information Unit
SENSORY EXPERIENCE AND THE CITY
ARTIFACTS, CITIES
SENSORY EXPERIENCE AND THE CITY
ARTIFACTS, BUILDINGS, CITIES, LANDSCAPES
PULSUS opening reception
Medium Matters
ARTIFACTS, CITIES
Medium Matters
Adaptive Light Control System
ARTIFACTS, BUILDINGS
Adaptive Light Control System
Biological Foraging
ARTIFACTS, CITIES
Biological Foraging
EMOTION CHOREOGRAPHY
ARTIFACTS
EMOTION CHOREOGRAPHY
ARTIFACTS, BUILDINGS, CITIES
The Future of Shopping
Eye tracking
ARTIFACTS, CITIES
Eye tracking
SMART CITIES AND URBAN GLITCHES
CITIES
SMART CITIES AND URBAN GLITCHES
BLURRING BOUNDARIES
CITIES
BLURRING BOUNDARIES
A Hole in the City
ARTIFACTS, CITIES
A Hole in the City
Driwin
ARTIFACTS, CITIES
Driwin
FOOD SYSTEMS
CITIES
FOOD SYSTEMS
Augmented Environments
City beats
ARTIFACTS, CITIES
City beats
Proxemics
ARTIFACTS
Proxemics
RES ENV 2016 FINAL REVIEW
ARTIFACTS, BUILDINGS, CITIES, LANDSCAPES
RES ENV 2016 FINAL REVIEW
MIRAGE X
ARTIFACTS, LANDSCAPES
MIRAGE X
WAITING SPACES
ARTIFACTS, BUILDINGS
WAITING SPACES
Responsive Technologies
On Points
BUILDINGS
On Points
Shadow Switch
ARTIFACTS, CITIES
Shadow Switch
Signs of NY Chinatown
BUILDINGS, CITIES
Signs of NY Chinatown
SEAMLESS MOTION
ARTIFACTS, CITIES
SEAMLESS MOTION
RES ENV 2016 FINAL REVIEW
Bergamo eMotion 2016 Design Workshop
CITIES
Bergamo eMotion 2016 Design Workshop
Chris Bangel in conversation with Allen Sayegh
STAR LABYRINTH
LANDSCAPES
STAR LABYRINTH
REFLECTED LIGHT CLOUD
BUILDINGS
REFLECTED LIGHT CLOUD
BG 2.035 Exhibit
ARTIFACTS, CITIES
BG 2.035 Exhibit
Crowd sourcing perception
ARTIFACTS, CITIES
Crowd sourcing perception
Inversion Experiments
ARTIFACTS
Inversion Experiments
ONE [UNIVER]CITY
CITIES
ONE [UNIVER]CITY
RES ENV 2015 FINAL REVIEW
Genome 2015 FINAL REVIEW
Adopt a crop
ARTIFACTS, LANDSCAPES
Adopt a crop
Synthetic Mudscapes
LANDSCAPES
Synthetic Mudscapes
Body-centric Interaction
PNEUMATIC WINDOW SYSTEM
ARTIFACTS, BUILDINGS
PNEUMATIC WINDOW SYSTEM
Maker Sphere
ARTIFACTS, CITIES
Maker Sphere
BETTENCOURT LECTURE
Food portals
ARTIFACTS, BUILDINGS
Food portals
On Food and Glitches
Uncork
ARTIFACTS
Uncork
Land Printing and Sediment Modeling Infrastructures
LANDSCAPES
Land Printing and Sediment Modeling Infrastructures
[HI]STORY TELLING
BUILDINGS, CITIES
[HI]STORY TELLING
BG 2.035 @ ILAB
BG 2.035 @ ILAB
iGARDEN
ARTIFACTS, LANDSCAPES
iGARDEN
AGE IS NOT A #
ARTIFACTS
AGE IS NOT A #
Dynamic daylight control
ARTIFACTS, BUILDINGS
Dynamic daylight control
ALIVE Exhibit @ INVIVIA
ALIVE Exhibit @ INVIVIA
We heart harvard
CITIES
We heart harvard
MILLIFLUIDIC DISPLAY SYSTEM
ARTIFACTS, BUILDINGS
MILLIFLUIDIC DISPLAY SYSTEM
UBfit
CITIES
UBfit
T-SWAP
ARTIFACTS, CITIES
T-SWAP
The mind and the city
THE GAZE
ARTIFACTS, BUILDINGS, CITIES
THE GAZE
Responsive Environments Field Trip 2014
Responsive Environments Field Trip 2014
Responsive Environments Final Review 2014
Responsive Environments Final Review 2014
SMARTER CITIES Final Review 2014
SMARTER CITIES Final Review  2014
H2.0
ARTIFACTS
H2.0
Adaptive Environments
COME TO QUARENGHI
CITIES
COME TO QUARENGHI
GROWin BERGAMO
LANDSCAPES
GROWin BERGAMO