RESPONSIVE ENVIRONMENTS & ARTIFACTS LAB Harvard University - GSD

On Points

On Points: Stitching Architectural Surfaces in The City

Genome of the Built Environment: Measuring the Unseen, Spring 2016, Harvard GSD
Teachers: Allen Sayegh, Stefano Andreani
Student: Zeina Koreitem

Buildings, cities, environments are increasingly being seen, documented, visualized. 3D scanning, a technique that thus far has been reserved to specific industries and professions––such as preservation and infrastructural surveying (or more recently to hobbiyests/object scanning––is relatively neglected as a potential tool for architectural and experiential representation. Scanning is particularly interesting due to its capacity to generate different methods of spatial representations all at once: projective geometry, orthographic projection, perspective, photography, imaging etc. thus collapsing them into a single paradigm.

Two common forms of scanning are explored: Methods of point scanning which involve laser construction and methods of image stitching, such as photogrammetry and structured light scanning. The first method translates clusters of points, known as point cloud, which are plotted in space using a three dimensional coordinate system and where every point contains XYZ coordinates, an RGB value, and a time stamp, and together they generate the reconstructed form of the external surfaces of objects. The photogrammetric and stereo methods generally employ a minimum of two images of the same static scene or object acquired from different points of view. Common points are then identified and measured and the three dimensional coordinates of the object are deduced through triangulation.

Perversely, the aim of this project is to incorporate these forms of visualizations in the aesthetic discourse of architecture as a way to highlight the seen rather than the unseen. An experiment and tool that allows for an ironically superficial reading of the city. A form of flatness with depth. The methodology of this project involve a range of experimentations unfolding in three parts. Computational tools were developed to isolate the different components of the scanned information, XYZ coordinates and distance information (point cloud), RGB data, viewing planes. These layers of data are then appropriated and processed as means of intervention. Taxonomies of images exhausting facades of buildings in Somerville and near the GSD are compiled. Flat surfaces become spatial entities of their own.

PULSUS
ARTIFACTS, CITIES
PULSUS
Twinkle
ARTIFACTS, CITIES
Twinkle
Technological Longevity
REAL Cities Bergamo 2035
CITIES
REAL Cities Bergamo 2035
Chroma
ARTIFACTS, BUILDINGS, CITIES
Chroma
SELF-DRIVING CAR EXPERIENCES
CITIES
SELF-DRIVING CAR EXPERIENCES
ARTIFACTS, BUILDINGS, CITIES, LANDSCAPES
Domus Innovation 2018
Mobile Information Unit
ARTIFACTS
Mobile Information Unit
ARTIFACTS, BUILDINGS, CITIES
Technological Forecasting & Social Change
SENSORY EXPERIENCE AND THE CITY
ARTIFACTS, CITIES
SENSORY EXPERIENCE AND THE CITY
ARTIFACTS, BUILDINGS, CITIES, LANDSCAPES
PULSUS opening reception
Medium Matters
ARTIFACTS, CITIES
Medium Matters
Adaptive Light Control System
ARTIFACTS, BUILDINGS
Adaptive Light Control System
Biological Foraging
ARTIFACTS, CITIES
Biological Foraging
EMOTION CHOREOGRAPHY
ARTIFACTS
EMOTION CHOREOGRAPHY
ARTIFACTS, BUILDINGS, CITIES
The Future of Shopping
Eye tracking
ARTIFACTS, CITIES
Eye tracking
SMART CITIES AND URBAN GLITCHES
CITIES
SMART CITIES AND URBAN GLITCHES
BLURRING BOUNDARIES
CITIES
BLURRING BOUNDARIES
A Hole in the City
ARTIFACTS, CITIES
A Hole in the City
Driwin
ARTIFACTS, CITIES
Driwin
FOOD SYSTEMS
CITIES
FOOD SYSTEMS
Augmented Environments
City beats
ARTIFACTS, CITIES
City beats
Proxemics
ARTIFACTS
Proxemics
RES ENV 2016 FINAL REVIEW
ARTIFACTS, BUILDINGS, CITIES, LANDSCAPES
RES ENV 2016 FINAL REVIEW
MIRAGE X
ARTIFACTS, LANDSCAPES
MIRAGE X
WAITING SPACES
ARTIFACTS, BUILDINGS
WAITING SPACES
Responsive Technologies
On Points
BUILDINGS
On Points
Shadow Switch
ARTIFACTS, CITIES
Shadow Switch
Signs of NY Chinatown
BUILDINGS, CITIES
Signs of NY Chinatown
SEAMLESS MOTION
ARTIFACTS, CITIES
SEAMLESS MOTION
RES ENV 2016 FINAL REVIEW
Bergamo eMotion 2016 Design Workshop
CITIES
Bergamo eMotion 2016 Design Workshop
Chris Bangel in conversation with Allen Sayegh
STAR LABYRINTH
LANDSCAPES
STAR LABYRINTH
REFLECTED LIGHT CLOUD
BUILDINGS
REFLECTED LIGHT CLOUD
BG 2.035 Exhibit
ARTIFACTS, CITIES
BG 2.035 Exhibit
Crowd sourcing perception
ARTIFACTS, CITIES
Crowd sourcing perception
Inversion Experiments
ARTIFACTS
Inversion Experiments
ONE [UNIVER]CITY
CITIES
ONE [UNIVER]CITY
RES ENV 2015 FINAL REVIEW
Genome 2015 FINAL REVIEW
Adopt a crop
ARTIFACTS, LANDSCAPES
Adopt a crop
Synthetic Mudscapes
LANDSCAPES
Synthetic Mudscapes
Body-centric Interaction
PNEUMATIC WINDOW SYSTEM
ARTIFACTS, BUILDINGS
PNEUMATIC WINDOW SYSTEM
Maker Sphere
ARTIFACTS, CITIES
Maker Sphere
BETTENCOURT LECTURE
Food portals
ARTIFACTS, BUILDINGS
Food portals
On Food and Glitches
Uncork
ARTIFACTS
Uncork
Land Printing and Sediment Modeling Infrastructures
LANDSCAPES
Land Printing and Sediment Modeling Infrastructures
[HI]STORY TELLING
BUILDINGS, CITIES
[HI]STORY TELLING
BG 2.035 @ ILAB
BG 2.035 @ ILAB
iGARDEN
ARTIFACTS, LANDSCAPES
iGARDEN
AGE IS NOT A #
ARTIFACTS
AGE IS NOT A #
Dynamic daylight control
ARTIFACTS, BUILDINGS
Dynamic daylight control
ALIVE Exhibit @ INVIVIA
ALIVE Exhibit @ INVIVIA
We heart harvard
CITIES
We heart harvard
MILLIFLUIDIC DISPLAY SYSTEM
ARTIFACTS, BUILDINGS
MILLIFLUIDIC DISPLAY SYSTEM
UBfit
CITIES
UBfit
T-SWAP
ARTIFACTS, CITIES
T-SWAP
The mind and the city
THE GAZE
ARTIFACTS, BUILDINGS, CITIES
THE GAZE
Responsive Environments Field Trip 2014
Responsive Environments Field Trip 2014
Responsive Environments Final Review 2014
Responsive Environments Final Review 2014
SMARTER CITIES Final Review 2014
SMARTER CITIES Final Review  2014
H2.0
ARTIFACTS
H2.0
Adaptive Environments
COME TO QUARENGHI
CITIES
COME TO QUARENGHI
GROWin BERGAMO
LANDSCAPES
GROWin BERGAMO