RESPONSIVE ENVIRONMENTS & ARTIFACTS LAB Harvard University - GSD

WAITING SPACES

The Waiting Game: Spaces as Spectacle

Responsive Environments: Bergamo eMotion, Spring 2016, Harvard GSD
Teachers: Allen Sayegh, Stefano Andreani
Students: Maria Arroyo, Lee Ann Bobrowski, Ambrose Luk

The project explores emotions of motion set in waiting areas. These spaces remain fixed around a fluxing infrastructure of public transportation. Within them the emotional complexities of travel can be altered or enhanced. Bus terminals, subway stations and street edges, serve as platforms for experiential spectacles and venues to engage in time collapsing, immersive, sensory experiences. In this regard, Bergamo is a pilot site for exploring the implications of marrying built form and digital overlays, employing the bus pole as the mode to manifest spectacle. The existing structure of bus travel in the city is investigated, with each correlating terminal stop categorized (small, medium, or large) to establish spatial parameters for design interventions. The project engages with structural interventions of built form, and overlays of digital projection content to explore ways of altering the emotions of motion, within a waiting space. It is with this conceptual backing that the project lands, operating at the nexus of immersive landscapes, built form, and waiting spaces.

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PULSUS
ARTIFACTS, CITIES
PULSUS
Twinkle
ARTIFACTS, CITIES
Twinkle
Technological Longevity
REAL Cities Bergamo 2035
CITIES
REAL Cities Bergamo 2035
Chroma
ARTIFACTS, BUILDINGS, CITIES
Chroma
SELF-DRIVING CAR EXPERIENCES
CITIES
SELF-DRIVING CAR EXPERIENCES
ARTIFACTS, BUILDINGS, CITIES, LANDSCAPES
Domus Innovation 2018
Mobile Information Unit
ARTIFACTS
Mobile Information Unit
ARTIFACTS, BUILDINGS, CITIES
Technological Forecasting & Social Change
SENSORY EXPERIENCE AND THE CITY
ARTIFACTS, CITIES
SENSORY EXPERIENCE AND THE CITY
ARTIFACTS, BUILDINGS, CITIES, LANDSCAPES
PULSUS opening reception
Medium Matters
ARTIFACTS, CITIES
Medium Matters
Adaptive Light Control System
ARTIFACTS, BUILDINGS
Adaptive Light Control System
Biological Foraging
ARTIFACTS, CITIES
Biological Foraging
EMOTION CHOREOGRAPHY
ARTIFACTS
EMOTION CHOREOGRAPHY
ARTIFACTS, BUILDINGS, CITIES
The Future of Shopping
Eye tracking
ARTIFACTS, CITIES
Eye tracking
SMART CITIES AND URBAN GLITCHES
CITIES
SMART CITIES AND URBAN GLITCHES
BLURRING BOUNDARIES
CITIES
BLURRING BOUNDARIES
A Hole in the City
ARTIFACTS, CITIES
A Hole in the City
Driwin
ARTIFACTS, CITIES
Driwin
FOOD SYSTEMS
CITIES
FOOD SYSTEMS
Augmented Environments
City beats
ARTIFACTS, CITIES
City beats
Proxemics
ARTIFACTS
Proxemics
RES ENV 2016 FINAL REVIEW
ARTIFACTS, BUILDINGS, CITIES, LANDSCAPES
RES ENV 2016 FINAL REVIEW
MIRAGE X
ARTIFACTS, LANDSCAPES
MIRAGE X
WAITING SPACES
ARTIFACTS, BUILDINGS
WAITING SPACES
Responsive Technologies
On Points
BUILDINGS
On Points
Shadow Switch
ARTIFACTS, CITIES
Shadow Switch
Signs of NY Chinatown
BUILDINGS, CITIES
Signs of NY Chinatown
SEAMLESS MOTION
ARTIFACTS, CITIES
SEAMLESS MOTION
RES ENV 2016 FINAL REVIEW
Bergamo eMotion 2016 Design Workshop
CITIES
Bergamo eMotion 2016 Design Workshop
Chris Bangel in conversation with Allen Sayegh
STAR LABYRINTH
LANDSCAPES
STAR LABYRINTH
REFLECTED LIGHT CLOUD
BUILDINGS
REFLECTED LIGHT CLOUD
BG 2.035 Exhibit
ARTIFACTS, CITIES
BG 2.035 Exhibit
Crowd sourcing perception
ARTIFACTS, CITIES
Crowd sourcing perception
Inversion Experiments
ARTIFACTS
Inversion Experiments
ONE [UNIVER]CITY
CITIES
ONE [UNIVER]CITY
RES ENV 2015 FINAL REVIEW
Genome 2015 FINAL REVIEW
Adopt a crop
ARTIFACTS, LANDSCAPES
Adopt a crop
Synthetic Mudscapes
LANDSCAPES
Synthetic Mudscapes
Body-centric Interaction
PNEUMATIC WINDOW SYSTEM
ARTIFACTS, BUILDINGS
PNEUMATIC WINDOW SYSTEM
Maker Sphere
ARTIFACTS, CITIES
Maker Sphere
BETTENCOURT LECTURE
Food portals
ARTIFACTS, BUILDINGS
Food portals
On Food and Glitches
Uncork
ARTIFACTS
Uncork
Land Printing and Sediment Modeling Infrastructures
LANDSCAPES
Land Printing and Sediment Modeling Infrastructures
[HI]STORY TELLING
BUILDINGS, CITIES
[HI]STORY TELLING
BG 2.035 @ ILAB
BG 2.035 @ ILAB
iGARDEN
ARTIFACTS, LANDSCAPES
iGARDEN
AGE IS NOT A #
ARTIFACTS
AGE IS NOT A #
Dynamic daylight control
ARTIFACTS, BUILDINGS
Dynamic daylight control
ALIVE Exhibit @ INVIVIA
ALIVE Exhibit @ INVIVIA
We heart harvard
CITIES
We heart harvard
MILLIFLUIDIC DISPLAY SYSTEM
ARTIFACTS, BUILDINGS
MILLIFLUIDIC DISPLAY SYSTEM
UBfit
CITIES
UBfit
T-SWAP
ARTIFACTS, CITIES
T-SWAP
The mind and the city
THE GAZE
ARTIFACTS, BUILDINGS, CITIES
THE GAZE
Responsive Environments Field Trip 2014
Responsive Environments Field Trip 2014
Responsive Environments Final Review 2014
Responsive Environments Final Review 2014
SMARTER CITIES Final Review 2014
SMARTER CITIES Final Review  2014
H2.0
ARTIFACTS
H2.0
Adaptive Environments
COME TO QUARENGHI
CITIES
COME TO QUARENGHI
GROWin BERGAMO
LANDSCAPES
GROWin BERGAMO